Eliminates the dreaded "dark face" issue that occurs when the game encounters FaceGen errors. Find the entries for the head mesh itself. Cheers. facegen - Reddit post and comment search - SocialGrep However, Fluff's Hybrid Khajiit appears to remove the racial face tint layers with indexes 4, 5, 6, 17, and 18 from KhajiitRace and replace them with new layers with indexes 24, 26, 36, 27, and 28 respectively. Remove the DDS files from these directories . First, Identify what mod you want to turn into an esl check to see if it has facegen data it will be located under "meshes\actors\character\FaceGenData\FaceGeom{Whatever the plugin name is}" as loose files or using . There are already mods that create a framework for this: The powerful open-source mod manager from Nexus Mods. This specific character had the "BretonRaceVampire" (or BretonVampireRace?) now definitely will not add same npc to console command batch file again and again. Any ideas why? This worked fine, but I have 1 problem. Skip the Patching section if you are only wanting to create new FaceGen Data. You can do this by selecting the entry for the NPC in the Creation Kit, and pressing Ctrl + F4. (Select multiple NPCs by holding down Shift or Ctrl .) Click Yes to all to dismiss warnings by category again. The only problem is that I cant figure out which file belongs to which NPC since they all have names like "000A151C.dds" and I cant do anything with that. I can't seem to get the facegen data to export. ! New comments cannot be posted and votes cannot be cast. Open the Creation Kit and click File > Data. So what am I missing? SSE facegen head nifs are a different structure and are made to work with the new shader and lighting system. Create an account to follow your favorite communities and start taking part in conversations. if you got two mods making changes to Delphine and you want Bijin Delphine, put the Bijin esp after the other NPC replacer. - The new CK auto-saves facegeom data in a folder named after your plugin when you save the plugin. A tint mask with "wrong" base settings should lead to a noticable difference in colour, but not to a dark brown face. Copyright 2023 Robin Scott. Check the box again and the old merges work perfect. By noe, packing the facegen data under both the Skyrim.esm and the Mod.esp folders doesn't generate any problems provided that you are only using one mod that modifyes the vanilla NPCs faces. EasyNPC is a little bit smarter than this - for example, it knows the difference between plugins that edit NPC faces and plugins that edit other aspects of an NPC - but at the present time, these build checks are not . Skyrim: Creation Kit Tutorial - Export FaceGen Data - YouTube It's a flaw in Nifmerge. E.g. After exporting facegen textures from the GECK by pressing CTRL+F4 with the NPC records highlighted ( note, you must be in the NPCs category in the Object Viewer, not in the All category, or else CTRL+F4 will not produce output ), the output files from the GECK consist of both DDS and TGA files. I have converted Interesting NPCs (3DNPC) to SSE by running the meshes through the optimizer tool, re-saving the .esp in the new Creation Kit, and fixing any water-related data in SSEEdit. Dark Face Issue Reporter - Nexus Mods :: Skyrim Special Edition Multiple mods that do the same thing will cause issues. There is still one NPC (Felena) who has a black face (I have seen others who also ported the mod to SSE for themselves reporting the same). Install hundreds of mods with the click of a button. I've run into this problem too. That step is sometimes overlooked by mod authors - which also explains some black faces. Log in to view your list of favourite games. This will tell you their FormID and the last plugin in your load order that referenced them. but if it's having any effect on the game when I load a save. then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. I've seen some opinion that this is the case, but I can't verify yet, because no matter where the facegeom data is saved, the heads are too black to see what the face looks like in game. But, it does not auto-save to the folder named after the original (vanilla or DLC) plugin, where the old CK would put them when pressing
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skyrim se regenerate facegen data