Let the mercenary do all the work for you. At 82 or straight away if you have a group, head down through the mansion to the basement area. Still do! There are 2 nameds plus a named treant you can easily access if no one else is killing them. I know there are a LOT of mobs you can access off this area, but have no idea what nameds if any are common here. From the time your mercenary dies to the time you can Rez him is 5 minutes, just like when you'd suspend him. A bunch of the missions and HAs are actually really fun too if done once or twice. Q: So wait a mercenary is allowed into an LDoN? © Copyright 2008-2022 Almar's Guides. Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. The Simple and Rough sets will leave you well off. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. Healing mercs heal and tanking mercs tank pretty simplistic. It does require player crafted items that may be harder to find, but not much harder I think. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. Will be updating soon to include Ring of Scale. Once you are 75, start murdering Giants. At 6-7 go into the middle cave and kill pumas. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. You can pull the first floor starting about level 20 and move into the second floor about 24. This is the furthest zone you can get to without progression unless they've removed requirements. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. You're Not Done at . If you haven't done the others, they are still accessible. When first starting out a healer merc may seem logical, well it's not. Kill them all. So max out at lvl 82 and grind all your final AAs here. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. There is a fortress full of soldier type Alerans. That said, some of the zones have been made hot zones. There is a castle structure there. Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. 38-44 especially will come in a matter of hours. With fire. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. Look at my map in comparison to your map to see the location. This place is almost nothing but undead. Split or tank em, however your group is set up. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. As pay to play, you really don't break for AAs, just turn on autogrant and there you go. Very easy to set up a spot and pull away on the gorillas and birds. Talk to Marla Gaslow. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. There is a big open courtyard almost as soon as you zone in. Guide to Leveling on Live : r/everquest - Reddit It is SUPER useful for your entire leveling experience. There are some sporali that are best left alone since this isn't a hotzone anymore and some birds/birdmen in the northwest corner, but otherwise it's undead elves and humans. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. A second thing to do would be to spend 10 dollars on Daybreak Cash. Multiple mercs with heals, buffs, and DPS and you can soar through here. Commands - EQWiki 1; 2; Next. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. Just places that are more or less easy. Here are some suggestions as to how to use these areas to hit max level. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. Also keep in mind almost everything here summons. Mercenaries are the answer to Everquests "grind" and Must-Group to level. 48-55 kill the mutant floaty guys, shades and crazy humans. You never have to upgrade your Mercenary, he will level with you. It's some kinda Gnomish backpack thing. 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green - YouTube Mercenaries (EQ2) :: Wiki :: EverQuest II :: ZAM This ability, when activated, transports you back to your starting city. Plenty of zone to go around. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. Thanks for pointing that out. It's a matter of gear and group/box team composition. Spend 48-52 in the area around where you zone in and the northern areas of the zone. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. I will lay out a few spots to hit in this range. In comparison to their equivalent in Underfoot, the mobs are vastly easier. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. But first about the zone. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. They have low HP, but can hit hard with spells and melee. DO NOT USE FOLLOW HERE. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. It's called No Heroism Without Fear and begins at Investigator Drolmer. Make me want to fire up the game again! The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. I also find levitation to be a must as the zone is divided by a giant canyon and you spawn on the wrong side of the canyon. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. Adon's Quick Pet Guide for returning players on progression servers They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. They are all undead. Once you zone in there is a monster bridge. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. It essentially serves to let you worry about leveling without stopping for AAs. The number of mobs for straight grinding is also really impressive. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. Stay near the zone lines until 85, then push out. I've done it in as fast as 30 minutes before. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. All About Mercenaries | EverQuest When you come back Re-summon him and he will be your level again. ). Also his armor and weapons will get better as he levels up. They can take a long time, but with a little research and experience you can get the times down on her missions as well. There is also a pair of undead graveyards here that can offer some decent exp in this range for Paladins, but the mob density is all that and you're better off in another zone. Kill all of it. Mercenaries - Fanra's EverQuest Wiki With a group you can pull them pretty easily and have access to a HUGE number of mobs. It's very very easy to do, easily completed solo by all classes. This is a picture of the merc window. At around 91, head to the southern portion of the zone and start killing critters and ghosts. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. Mercenary equipment - Fanra's EverQuest Wiki NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. When you first zone in, the closest mobs are farmers and tired farmers. This means that you'll have to pay the re-hire charge to get your merc back. When do I have to upgrade him? Too many HP, pain in the ass abilities. The west is a mess and quickly drops away forcing you to gate out one way or another. The north and east pathways are the ones to focus on. Do they take up a group slot? ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. Efficient: This stance causes your Mercenary to focus primarily on efficiency and preservation of resources. So I will continue making changes as I see what works best and for who. A: Your merc will Dismiss himself. JavaScript is disabled. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. As someone who is just coming back on the test server, I am going to use the hell out of this! The south camp is the three rooms near the Nobles Causeway zone line. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. P99 EVERQUEST 6 min spawn camp exp until lvl 60! / Project - YouTube Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. Q: What level do Mercs start charging me money? You can use the find command (CTRL + F) to locate such vendors. Each time I go back I wander for 5 minutes lost until I log again. You'll make the amount it takes to pay them and more from those 5 mobs. I recently did another playthrough and used this zone and realized I had forgotten entirely about the bottom half of the zone with the fungus men and golems. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. He will very likely murder you if you do. For example say you shrouded to level 10 Your mercenary will be free again. Kill everything. They hit like Mack trucks but aren't very durable. I will edit that stuff in. Also see the alphabetical command list or emotes . Power Levelling - Zliz's EverQuest Compendium That area is considered Tier 1 for the expansion. I forget about that guy. In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. It's the only level range I feel that you should be here to the exclusion of anywhere else. In both places, just clear the zone. The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. Help Home How does it help with boxing? Hey no time like today.
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everquest afk mercenary leveling guide